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How to Play Dice: Farkle / Ten Thousand Rules of Play

In this post, we'll share how to play one of our favorite dice games using 6 dice: 1,000 / 5,000 / 10,000 (also known as Farkel / Farkle). Farkle can be played with any number of players (2+) and all you need is dice, scratch paper and a pen. 


These are the complete rules of play, plus we'll share a free printable Farkle scoring crib sheet you can print at home. 

3 Walnut Studiolo brass square tube with a beaded ball chain holding it closed, in a series of being unopened and revealing 6 small white dice inside
Travel Dice Keychain from Walnut Studiolo. Image credit: Erin Berzel Photography.

How to Play 1,000 / 5,000 / 10,000 (aka Farkel / Farkle)

Although it has many names and some variations, this is the basic version of the game that we play. More complete rules on the Wikipedia page for Farkle.

Object of the Game

The object of the game is to be the first player to score at least 10,000 points, or have the highest score above* 10,000 points (or, as the names indicate, whatever milestone the players agree to at the outset: 1,000, 5,000, etc). 


*More about these two variations under Winning, below.

Playing travel dice farkle at Bryggjan Brewery in Reykjavik Iceland with goblets of microbrew beer
Playing travel dice at a brewery in Reykjavik, Iceland.

Game Play

  • We play a variation in which all players are required to achieve a certain threshold score in their opening turn or turns, before they can begin scoring. We have always used a threshold of 500. At the beginning of a game, each player must continue throwing in their turn until they either farkle (see below) or bank a score of at least 500 points. After having reached the threshold once, they are free to stop throwing in subsequent turns whenever they choose.
  • At the beginning of each turn, the player throws all 6 dice at once.
  • After each throw, the player reviews the dice for scoring and sets aside one or more scoring dice (more on that in a minute), running up a cumulative total for their turn. 
    • One or more scoring dice must be set aside for scoring per roll. 
    • If there is no score possible from the newly-thrown dice, then the player has "farkled" and all cumulative points for their turn are lost.
  • Once setting aside the scoring dice from their throw, the player must choose whether to end their turn ("stay") or keep rolling. 
    • If they stay, they bank the score accumulated so far by writing it on the scratch paper. 
    • If they keep rolling, they pick up the non-scoring dice and roll those again in pursuit of a larger score.
  • If the player has scored on all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, continuing to add to their turn's cumulative score. 
    • There is no limit to the number of "hot dice" a player may roll in one turn.
  • Whether they have banked a score or farkled, at the end of the player's turn, the dice are handed to the next player.

Scoring

The most-used, basic scores are:

  • A single 5 is 50
  • A single 1 is 100
  • 3 of a kind (rolled in one throw) are 100x the face value of the number. 
    • For example: (3) 3's are 300, (3) 5's are 500. 
    • However, 1's are special. (3) 1's are 1,000!

So for example, if a player throws a 1 + 1 + 3 + 3 + 3 + 5, they could do any of the following:

  • score three 3's as 300 and then throw the remaining three dice
  • score the two 1's as 200 (100 x 2) and then throw the remaining four dice
  • score the single 5 as 50 and then throw the remaining five dice
  • score three 3's, the two 1's, and the single 5 for a total of 550 and then throw all 6 dice again as "hot dice"
  • score three 3's, the two 1's, and the single 5 for a total of 550 and stay, banking 550 points in that turn


There are some additional scores for special combinations, and there are a lot of variations about this (see more variations on the Wikipedia page). We play with the following two additional score combinations:

  • A full straight (1+ 2 + 3 + 4 + 5 + 6) is scored as 1,500
  • Four, five and six of a kind are doubled with each additional matching die. For example: 
    • (3) 3's = 300 points
    • (4) 3's = 300 x 2 (600 points)
    • (5) 3's = 300 x 2 x 2 (1,200 points) 
    • (6) 3's = 300 x 2 x 2 x 2 (2,400 points)

Winning

The first player with a banked score of over 10,000 points becomes the winner (or milestone the players agreed to at the outset: 1,000, 5,000, etc).


*NOTE:We play a variation in which, after the first player reaches the milestone, every other player gets one more chance to top that player's score with an additional turn, and whoever ends with the highest score over 10,000 wins the game.

Printable Pocket-Sized Farkle / 10,000 Scoring Cheat Sheet

To easily remember these scoring rules, use our free printable "cheat sheet" for game play and personal use. 


It has the basic scoring rules and when printed out at 100%, is the size of a standard business card:

Hand-drawn graphic that is a farkle / 10,000 dice game scoring cheat sheet summarizing all the scoring rules shared above
Print free scoresheets and classic game rules on our website. Image copyright: Walnut Studiolo

Product Featured In This Blog

Inspired by the pocket games soldiers carried in WWII , our handcrafted Travel Dice are small enough to be portable and lightweight but large enough to be legible and substantial in the hand.


Made from high quality, natural materials, the (6) included dice are stored in a solid brass travel tube, secured with walnut wood, and carried with a beaded brass-plated chain that can be worn as a necklace or carried as a keychain.


It takes 6 dice to play Farkle / 10,000 and our brass tube stores exactly 6! It's an everyday carry (EDC) item sure to bring the party and fun with you to any situation.


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6 Responses

Walnut Studiolo

Walnut Studiolo

October 10, 2024

@Todd – In this game, you cannot pick up all the dice and roll them again. On each roll, you must set aside at least one scoring dice to begin building a cumulative score. If you cannot keep even one dice, then you have farkled and the turn is over. Great question, thanks for asking!

Walnut Studiolo

Walnut Studiolo

October 10, 2024

@David – Yes, you can “sacrifice” dice with the hopes of getting a higher roll, so long as you keep at least one scoring dice during your turn. So, in your example, it would be perfectly fine to keep the 1 and roll the 5 again with the other four dice in the hopes of getting a three-of-a-kind. Great question, thanks for asking!

Todd

Todd

May 04, 2024

Let’s say you roll 31 and 25s and there’s two a set of doubles can you pick them all up and roll again

David

David

December 27, 2023

Does every scoring dice need to be set aside or can you “sacrifice” scoring dice to roll them again? If on your first roll you have a 1, a 5, and four other non scoring dice, can you set aside only the 1 for 100 points and roll the 5 with the other four in the hopes of gaining more than the 50 points the 5 would have gotten you if you set it aside?

walnutstudiolo

walnutstudiolo

July 11, 2023

I suspect that these are house rules, played differently so long as all the players we agree. But this is the way we play if it helps break your tie: when someone reaches 10,000+ (whenever they choose to end their turn, so it could be more than 10,000), then everyone else gets one more chance to roll and beat the first person who went out. That way everyone has one more chance to get hot dice.

Robin Dinkelman

Robin Dinkelman

July 11, 2023

I have not seen an answer to my question anywhere. My mom says that when you reach 10000 points (it could be a few more points on that final roll) that you have to stop immediately even if you have counters to set aside and additional rolls. What if you roll all counters or hot dice?I say you should be able to continue rolling until you are finished. Please help

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